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Locomotion in Catalyst still feels as fresh and empowering as it did in 2008, with our viewpoint firmly fixed inside Faith’s noggin for every jump, slide, wallrun, and skill roll (save for the occasional finishing move that pulls the camera out to third-person). Run TimeSo let’s ignore the story and focus on what made Mirror’s Edge unique and exciting in the first place. It only reinforced the apathy I felt toward the characters the entire time. Given that this is a prequel, it’s not surprising (or a spoiler) when Catalyst more or less comes right out and says, “Welp, you’d expect things to have changed after all this, but nope, everything’s the same” at the end of the campaign, but it is disappointing. You may not have liked the animated, eSurance-looking cutscenes that told the story of the original Mirror’s Edge, but the first game’s simpler plot did a lot more with a lot less than Catalyst does with its convoluted, pointless mess. The main story arc is both thin and predictable, and Faith’s own flashback-fueled backstory is lifted almost directly out of the Bruce Wayne playbook. Character development is nonexistent, and worse, everyone – including Faith herself – is completely unlikable. Fun fact: you won’t see a single smile in this entire eight to 10-hour story campaign (more if you fill it out with sidequests) until Faith finally cracks a grin in the post-credits scene. Literally everyone in Mirror’s Edge Catalyst is sullen at best or angry at worst, and without a shred of humor or levity it becomes a huge downer. Running is supposed to release endorphins that make people happy, but Faith Connors and her friends don’t seem to take any joy in being off-the-grid mailmen in the city of Glass’ Big Brother-ruled future. Catalyst is hardly a bad game, thanks to the strength of its movement systems, but everything else about it is so uninspiring that I get sad when I recall my initial reaction to its announcement. It’s one of the biggest letdowns of my gaming life, then, that playing through this half-prequel, half-reboot was an exercise in enthusiasm-draining disappointment.
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In fact, I was so excited for its revival I actually cheered when Mirror’s Edge Catalyst was confirmed by EA. The 2008 first-person parkour platformer struck me as bold as it was beautiful, and it remains a game I revisit every year or so. I consider myself one of the original Mirror’s Edge’s biggest fans.